Archive
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2023-10-09
:: Attempting to crack NIST curve seeds
::
#EC,
#NIST,
#SHA1,
#crypto,
#seed
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2023-09-09
:: Rust crate for setting struct fields by string
::
#Rust,
#field,
#generic,
#macro,
#proc_macro_derive,
#struct
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2023-08-20
:: Rust macro for matching on struct fields
::
#Rust,
#macro,
#macro_rules!,
#match,
#proc_macro_derive,
#struct
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2023-07-19
:: Rendering Sprite Sheets in Rust
::
#graphics,
#opengl,
#sprite sheet,
#texture atlas
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2023-07-08
:: Cross-platform GUI demo
::
#OpenGL,
#Rust,
#dwarf dreams,
#egui,
#gui
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2023-06-22
:: Terrain erosion part III
::
#2d,
#erosion,
#noise,
#terrain
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2023-06-20
:: I'm officially a citizen of The Republic of Slowjamastan!
::
#citizenship,
#slowjamastan,
#tags_are_awesome
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2023-06-20
:: Simple Coordinate Subdivision in Rust
::
#2d,
#coordinates,
#map,
#subdivide
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2023-06-16
:: A Tale of Two Bresenhams
::
#bresenham,
#graphics,
#lines
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2023-06-11
:: Bresenham, splines, and nipples, oh my!
::
#bresenham,
#erosion,
#nipples,
#splines
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2023-03-28
:: Terrain generation
::
#fbm,
#noise,
#terrain
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2023-03-22
:: Fun With Data Structures
::
#b-trees,
#data structures
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2023-03-21
:: [ insert title here ]
::
#about
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2023-03-21
:: Welcome
::
#welcome